Wonder Woman Game Live Service Concerns Dismissed by WB in Statement
Despite a job listing hinting at live service aspects, WB Games has said that the upcoming Wonder Woman game will not be a live service title.
In a statement to IGN, Warner Bros. not only shut down the aforementioned speculations but also said that Wonder Woman isn’t being designed as a live service title to begin with. The job description in question has since been updated to remove any mention of a live product, so it’s possible that Monolith Productions used text from a prior job advertisement and didn’t update it accordingly.
“Wonder Woman is a single-player action-adventure game set in a dynamic open-world,” reads WB Games’ statement. “This third person experience will allow players to become Diana of Themyscira and introduce an original story set in the DC Universe, while also featuring the Nemesis System. Wonder Woman is not being designed as a live service.”
Wonder Woman live service aspects hinted at in job listing
Rumors of Wonder Woman potentially being a live service game originally began when a job listing appeared on Monolith’s website (via Wccftech) and noted the studio is looking for a Lead Software Engineer for gameplay on the title.
Among the many responsibilities of the role, which includes things like helping to “deliver a superhero experience as epic as Wonder Woman herself,” the listing says that having “experience helping maintain a live software product or game” is one of the bonuses they’re looking for.
The description quickly led fans to thinking that the game will incorporate some sort of live service aspects into it. The discovery also comes right on the heels of Warner Bros. CEO David Zaslav noting that the company was looking to turn its bigger gaming franchises into live service titles in an effort to drive monetization.
“Our focus is on transforming our biggest franchises from largely console and PC based with three-four year release schedules to include more always-on gameplay through live services, multiplatform, and free-to-play extensions with the goal to have more players spending more time on more platforms,” Zaslav said (transcript via SeekingAlpha). “Ultimately, we want to drive engagement and monetization of longer cycles and at higher levels.”